To keep level size small for this level I have chosen to lay out the level according to a grid, using old-school calculations for overall size.  Each “screen”  will be a 1920*1080 pixel portion of the overall level image.  The level size (image size) with our isometric camera will start as a 5×5 screen image.  This translates to an image size of 9600*5400.  This is a massive image to work with, so it will have to be further divided into multiple pieces before importing it to the Unity engine.  The final render will likely need to be separated into multiple wall and floor layers per-tile to help with clipping. I haven’t really looked into how Unity 3d handles large background images yet. so all of this could be wrong. Pathfinding is another consideration that will take place as the level is built.