A 2D Unity Isometric RPG Demo

Category: Game Design

Level Size and Scale

Posted on July 2, 2018  in Game Design

To keep level size small for this level I have chosen to lay out the level according to a grid, using old-school calculations for overall size.  Each “screen”  will be a 1920*1080 pixel portion of the overall level image.  The level size (image size) with our isometric camera will start as a 5×5 screen image.  This translates to an image size of 9600*5400.  This is a massive image to work with, so it will have to be further divided into multiple pieces before importing it to the Unity engine.  The final render will likely need to be separated into multiple wall and floor layers per-tile to help with clipping. I haven’t really looked into how Unity 3d handles large background images yet. so all of this could be wrong. Pathfinding is another consideration that will take place as the level is built.

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Category: Game Design

The Player

Posted on July 2, 2018  in Game Design

For the purposes of this demo, the player for this demo will be a bowman from the Northern Wood.  For melee combat, he will carry a large, two-handed war hammer he borrowed from his father. He is poor and young but gifted with a bow like no other.  One day when hunting stag he wandered onto the desolate plains of the North.  Tracking a white stag, he discovered an entrance to the Tomb of the Four- located in the Northern Crypts.

This simple backstory will do to frame the creation of the player and provides context for how he arrived at the crypt.

 

 

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